085: Raging Loon
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Our Weeks in the Arena
Joe: ~5700 now
- Balloon cycle
- Max Miner!!
- Clan: 8300!!
Rob: ~5027 this season
- New PB – 5320
- Morter Mauler
- Electro Wizard
- Clan: 8769
- Special Weekend Boosts
- New Season Tourney
- New Game Mode: Elixir Capture Challenge
- Epic Triple Elixir Challenge
Boom It or Moob It
5/6 Balance Changes!
- Three Musketeers: Elixir 10 -> 9, Deploy Time increased 1sec -> 3sec, added 0.15sec Deploy Time between Musketeers
- Wall Breakers: Damage +10%, Range increased by 100% (250 -> 500), deals Damage to nearby Troops when attacking
- Goblin Barrel: Deploy Time reduced 1.2s -> 1.1s
- Princess: Projectile Speed increased 33% (450-> 600)
- Dark Prince: Range increased by 20% (1050 -> 1250), Area Damage Radius Increased 25% (1000 -> 1250)
- Bomber: Hitpoints +28% (147 ->188)
The Meta Check is brought us by our boy Sir Devon (LloydChristmas)!! Let’s look at a few risers and fallers for this meta check!
- This week focuses on the TOP troop at each elixir tier, from 1 cost through 5 cost (spells excluded)!
To see the stats behind this week’s Meta Check click here.
We open chests round robin style, starting with the least rare, then moving to “The big dogs”!
- Rob – Crown, and 1 Big Dog
- Joe – Crown (we said Joe had another chest but we literally forgot all about it. Next time!)
Raging Loon (2.8 AEC)
Cards: Balloon, Musketeer, Lumberjack, Ice Golem, Bats, Giant Snowball, Barbarian Barrel, Ice Spirit
Decksplanation: If you’ve ever played again a balloon cycle deck – you know how devastating they are to play against. This one is no different, and is actually stronger since it’s cheaper (cost) than most decks. It also features the Lumberjack – which is a heavy defensive troop that destroys your opponents threats – and is a built in tank for your loon. Plus, when it dies you get a built in RAGE for your loon to totally and completely annihilate anything in it’s path.
The musketeer is one of the best support troops in the game. So you have either a lumberjack, or a musketeer (or both) for defense. Then you cycle with the bats, ice spirit, barbarian barrel, or ice golem while distracting your opponent. This allows you to cycle back QUICKLY to the troop that you are looking for (in whatever that situation is). Then once you’ve successfully defended the opponents offensive push – you can dive in heavy with the loon at the bridge. Just be sure to either let the 1) ice golem or 2) lumberjack cross the river first so that they have aggro on the tower and you loon doesn’t take unnecessary damage.
Be sure to use your snowball when your opponent is throwing a huge push against you, to displace and slow them down. Also – you can use it well to pair with your loon on the offensive push. A loon that is raged, while also being assisted by a spell that pushes troops back AND slows them down, is nearly impossible to prevent from hitting the tower. Rage also gives the loon a little extra bump of speed that could possibly cause your opponent to totally miss a fireball, lightning, or rocket on the loon. It won’t happen often – but it will happen.
Beatdown decks are tough to win against, but if you play cautiously, and focus on cycling, distracting, and defending – you should be able to boom your way through. Take it for a spin, and give it a try! This deck will totally change the way you look at playing loon decks. Boom!
None this week.
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