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  • Our weeks in the arena
    • Rob: Hovering around 4200+ trophies
      • Unlocked: Mega Knight and the Cannon Cart
      • Now has all the cards in the game
    • Joe: Currently at 4400 Trophies, still using the mortar mauler
      • Max Archers, coming right up!
      • Been playing LOTS of Touchdown!


10/9 Balance Update

  • Sparky: Hit speed to 4sec (from 5sec), damage -15%
    • Sparky will no longer one-shot another Sparky.
  • Tesla: Damage +41%, hit speed to 1sec (from 0.8sec)
    • Tesla will one-shot Minions and Goblins.
  • Electro Wizard: Damage -4%, first attack comes 0.2sec slower
    • No major interaction changes.
  • Graveyard: Duration to 10sec (from 9sec), radius to 4 (from 5), first Skeleton spawns 0.5sec slower, Skeletons spawn less randomly
    • No major interaction changes.
  • Cannon Cart: Hitpoints +5%, shield hitpoints +5%
    • Cannon Cart’s shield will survive a Mega Knight jump and hit.
  • Lightning: Damage -3%, radius to 3 (from 3.5)
    • No major interaction changes.
  • Spear Goblins: Hit speed to 1.1sec (from 1.3sec)
    • No major interaction changes.
  • Valkyrie: Damage +5%
    • Valkyrie will one-shot Princesses and Dart Goblins, and take down Barbarians in three attacks.
  • FIXES:
    • Bandit, Mega Knight – FIXED: Bandit and Mega Knight dashing/jumping a shorter distance than they should.
    • Cannon Cart – FIXED: Troops occasionally stopped targeting the Cannon Cart and very occasionally get stuck behind a broken Cannon Cart.
    • Troop Pathfinding – FIXED: Troops steering towards an unexpected lane. Behaviour should be more as expected now.
  • KNOWN ISSUE (at time of recording)
    • Shield break resets your Inferno Tower’s charge (removed)


  • Rob: A!
  • Joe: A!

Epic Quests Update


  • Take on daily and weekly Quests to earn epic rewards
  • Rewards include Super Magical and Legendary Chests!


  • Touchdown is a sporty new game mode – without towers – watch the reveal livestream!
  • Earn gold and gems by taking down towers during Gold Rush and Gem Rush events
  • Now you can chat and have a rematch with your 2v2 teammate
  • Mirror Battles give you and your opponent the exact same deck
  • Challenges come in more shapes and sizes, and unlock at level 5


  • Share and copy decks from outside the game
  • We’ve revamped the Shop, check it out for Daily Deals
  • Collect a free Epic Card from the Shop every Sunday!
  • Gems are no longer refunded for Custom Tournaments if no players join or battle
  • News Royale, now in glorious full screen!


  • A better system for releasing new cards, so each new card will be a real surprise!


  • With the introduction of Quests, we will remove Achievements in the next update.

Meta Check

Rob and Joe discuss the current meta, brought to us by Lloyd Christmas!

The Tesla Tower is on it’s way up to be one of the better building options in the game. The fact that it can now kill Minions and stabby Goblins in one shot seems to be making a huge difference.

The Zap is now being used more than the Log by a comparison of 59% to 36%, respectively. The Log is the 5th most used card this period, trailing the Zap, Bats, Ice Spirit, and the Ice Golem. No nerf was needed for the Log, it seems that the bats alone have been able to normalize the Logs use rates, making the Zap more viable.

Sparky has been used as much this period, as she has been in the past 7 month combined! This balance update has impacted her in a BIG way, and we are excited to see if this trend is kept up at the top of the ladder.

25% of the cards used in Clash Royale, are not present at the tippy top of the ladder. Hopefully these balance changes will shake things up for the better.

To see the stats behind this week’s Meta Check click here.

Chest Openings

We open chests round robin style, starting with the least rare, then moving to “The big dogs”!

  1. Rob
  2. Joe

Deck Spotlight


The Loblin (3.3 AEC)

Cards: Knight, Log, Goblin Gang, Princess, Inferno Tower, Ice Spirit, Goblin Barrel, Rocket

Copy to Deck

Decksplanation: Previously featured on Episode 044! Keep your princess alive at all costs. Annoy with the goblin barrel and don’t allow your opponent to build up big pushes. Don’t be afraid to split attack their towers. Rocket should be used efficiently, and not too often. You’ll need this for pumps, and for Hail Mary tower damage.

Sparky Bait (3.3 AEC)

Cards: Sparky, Minions, Zap, Arrows, Goblin Barrel, Goblin Gang, Bats, Hog Rider

Copy to Deck

Decksplanation: This is the ultimate Sparky zap bait deck. All of the cards in this deck, are PERFECT zap cards that will tempt your opponent. If they zap one, they won’t have zap for any of the others. If they don’t run a zap, you’ll likely find yourself with an easy victory. Don’t be afraid to split push with your hog – BUT never play sparky at the river, she needs to build her attack up before the river, so she’s best played somewhere on your side of the map.

Mortar Minor (3.5 AEC)

Cards: Mortar, Miner, Rocket, Minion Horde, Goblin Gang, Zap, Bats, Knight

Copy to Deck

Decksplanation: The cool thing about the mortar is that you usually play it at the river which forces your opponent to play things at the bridge; however, combo that with a Miner (which is typically played behind the opponents tower), and you’ll create havoc for your opponent. If they choose the wrong card to defend against the mortar, or the miner, you’ll get tremendous value on the tower, with either one or both of those cards. This deck is cheap in cost, even with a 5 cost minion horde and 6 cost rocket. Be sure to cycle your cards quickly without using these cards to keep the deck playing fast. Minion horde should only be used to capitalize on a mistake from your opponent, or you’ll put yourself in a hole that may be hard to come back from. At the end of the game, you can turn this deck over into a rocket cycle deck and boom your way to victory.


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