083: Take Me Home, Trophy Road
In Loving Memory of
Cinnamon “Cinny” Antonelli
9/1/06 – 4/19/19
Friday evening, as a family, we said goodbye to our greatest gift, the most beloved member of the Antonelli clan, Cinnamon. For those that didn’t know her, know that she was something truly, truly special. From the moment we brought her home more than a decade ago, she has been and forever will be the light of our lives. For those that weren’t aware, she was recently diagnosed with granular lymphoma and two weeks into her chemo treatment her liver began to shut down. Luckily, with treatment, love, and support we were able to give her one *extraordinary* week, and boy did she fight like hell. But now, no more sadness, no more ailments, no more pain. Rest In Peace baby girl – you will forever have a special place in each of our hearts. Go play with Rocco and give Grandma Mill a kiss for us. As Dad would so endearingly say – CIN-NA-MON-DOOOO ?❤️
Our Weeks in the Arena
Joe: ~4600 now
- Balloon cycle
- Clan: 7111
Rob: ~4600 this season
- Morter Mauler
- Bandit, Log, Ice Wiz, Magic Archer, Graveyard
- Clan: 7796
April Game Update!!
- Trophy Road
- New Card
- Events Tab
- Quality of Life Improvements
The Meta Check is brought us by our boy Sir Devon (LloydChristmas)!! Let’s look at a few risers and fallers for this meta check!
- Baby Dragon
- Mega Minion
- Barbarian Barrel
To see the stats behind this week’s Meta Check click here.
We open chests round robin style, starting with the least rare, then moving to “The big dogs”!
- Rob – Crown & 2 Big Dogs
- Joe – 2 Big Dogs
Order & Chaos (3.1 AEC)
Cards: Prince, Inferno Tower, Barbarian Barrel, Miner, Poison, Snowball, Bats, Spear Goblins
Decksplanation: This deck is similar to your miner poison chip style deck. The normal way to play the deck is to miner/poison chip on their tower – cycle the cheaper cost cards to defend and get back to miner/poison.
However, eventually you’ll need to take a step back and defend. Slow things down and defend efficiently. The defensive capabilities are really good, and can block/stop most threatening combinations. Poison is plan Z on defense. Most of the time you’ll be using the Inferno Tower or the Prince for defense. Using these two cards, combined with the smaller troops with proper placement will really halt your opponents push. Please note, you should never use the Miner as a defensive card. If you do – its a waste of 3 elixir and completely lose the opportunity to have chip damage on your opponents tower. This will make you feel like you can’t get damage on the tower. Instead – use the Prince for defense. He’s more tank oriented – can kill things faster, and offers MUCH better offensive counter push.
This deck is a 1-tower win type of deck. You will rarely get 2 wins. In double elixir, you have the advantage. Cycle to your defensive and offensive troops to get the best value out of the deck. If you play this deck chaotically, you will lose every game. You need to simply take a step back, have some order and methodic play to the madness, and the order & chaos synergy will happen – and you will start to win some games. This deck is a POWERHOUSE once you can get the hang of it. Take it for a spin, and see how it works. Boom!!
A huge shout out to this week’s newest patron!!!
William Bada Bada <3
louistanutan BOOOOM <3
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