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Introductions

  • Joe: Currently at 4650 Trophies, still using the mortar mauler
    • Fireball is now SO CLOSE to level 10
    • Got the barbarian barrel
  • Rob: Hovering around 4500, using MM
    • Got the barbarian barrel
    • Arrows are maxed!
    • Working on Max Rocket. BOOM!
N

Boom It or Moob It

(00:07:01)
  1. Supercell released the update 1 day late
  2. Dark Prince: Shield Hitpoints -25%
  3. Spear Goblins (affects Spear Goblins, Goblin Gang, Goblin Hut): Hit Speed 1.1sec → 1.2sec
  4. Barbarian Barrel: Range 6.5 → 7
  5. Knight: Hitpoints +3%
  6. Dart Goblin: Damage +3%
  7. Ice Spirit: Area Damage -4%; Freeze Duration 1.5sec → 1sec
  8. Skeleton Barrel: Skeleton count 6 → 7
  9. Lightning: Radius 3 → 3.5
  10. Tornado: Duration 2.5sec → 2 sec; Damage per second +21% (this affects Total Damage -3%)
  11. Magic Archer: hits moving targets better
  12. Spells: can now be played on the river 

Meta Check

(00:32:21)

Rob and Joe discuss the current Meta, brought to us by our boy Lloyd Christmas (Devon):

  • Fireball!? What’s next?
  • Fan of Beatdown? So are we! And Giant is the choice!
  • Ice Golem, boom
  • Mega Minion, and it’s impenetrable defense
  • Zippity Zap, don’t talk back

To see the stats behind this week’s Meta Check click here.

Discussion

(00:39:16)
  • Game Update!!
    • New Card: Coming in May
      • Trap??
    • Emote permanently
    • Spectators can now emote!
    • Punish people for leaving 2v2
    • During 2v2, tap name to toggle seeing partner’s deck!
    • Share your Battle Deck to your clan
      • Works for Ladder/Challenge and War Decks!
    • Sort collection by rarity descending
    • Supercell ID
    • Fortune Chest Changes!
    • Arena Value Packs Revamped!
  • CLAN WARS
    • Battle around the world
    • Earn War Chests
    • Collection day vs. War Day
    • Participants, what does it mean?
    • Level Caps, sometimes
    • Unlocks at King level 8
    • Gain Trophies to climb the Clan Leagues

Deck Spotlight

(01:05:39)

Ride the Lightning (3.4 AEC)

Cards: Hog rider, Lightning, Guards, Ice Golem, Mini Pekka, Princess, Log, Dart Goblin

Copy to Deck

Decksplanation: Use the princess behind the king tower to start things off. Ice Golem, Mini Pekka, and the Dart Goblin to defend. Your biggest push is the Ice Golem, being hog pushed, along with the lightning to clear the path to the tower. The Guards have an active roll in this deck. They can distract very big threats from your opponent, and you can use this with the mini Pekka to melt the threat.

Be sure to NEVER use your princess and your dart goblin as grouped up troops. If you allow your opponent to get value spells against them – you will likely lose the game from negative elixir trades. This deck is only 3.4 cost. And so by nature, it’s extremely fast and easy to cycle. You can easily cycle back to the hog before your opponent can get back to their counter for the hog. The lightning in this deck is critical. With the new buff to it’s range, there is no safe spot for an opponents building to pull in the hog. It will still get hit by the lightning no matter where they place it. Also be sure to try and hit an opponents tower, building, and troop whenever possible. Value lightnings will help ensure you win the game. Log should be used to help defend if needed, or to help the hog get to the tower (if your opponent doesn’t have hefty troops and instead is playing squishy troops like goblin gang, goblins, skellies, etc.).

This deck shines in double elixir. Take advantage of the cycle ability, and get the win! BOOM!

 

Support

A huge shout out to this week’s newest patron!!!

Jason D!!! <3 BOOM!!!!

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